AI Insights · Timothy · July 2022
Top 5 Snake Games on Android in Central America - Q2 2022
The top 5 snake games on Android in Central America during Q2 2022 saw varying trends in downloads, revenue, and active users. Data provided by Sensor Tower.
During the second quarter of 2022, the top 5 snake games on the Android platform in Central America showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game's performance based on data from Sensor Tower.
Little Big Snake from Shockwave LLC saw a consistent increase in weekly revenue, peaking at roughly $313 in mid-May. However, its weekly downloads showed a downward trend, starting at 8.5K at the end of March and decreasing to about 3.2K by the end of June. Weekly active users also experienced a decline, dropping from approximately 17.9K to 12.1K over the quarter.
Snake Rivals - Fun Snake Game by Supersolid experienced a modest revenue increase, reaching a high of around $258 in mid-June. The game’s weekly downloads fluctuated, starting with 2.7K in late March and ending with around 2.5K at the end of June. Active users showed a slight decline from 8.2K to about 7K throughout the quarter.
Snake.io - Fun Snake .io Games from Kooapps Games had a steady revenue stream, maintaining around $61 to $67 towards the end of the quarter. The game achieved impressive download numbers, starting at around 108K and peaking at 122K in mid-April. Active users remained strong, ranging from about 697K to 737K, showing sustained player engagement.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES had more modest revenue figures, peaking at $108 in mid-April. The game maintained steady weekly downloads, starting at around 18.9K and ending at 13K by the end of June. Active users saw a gradual decline from approximately 320K to 257K throughout the quarter.
Snake Battle: Worm Snake Game by Rejoy Studio experienced lower revenue, peaking at $25 in mid-April. Downloads started strong at about 36.8K in late March but decreased to around 9.9K by the end of June. Active users also saw a decline, from around 84.4K to 56.4K during the same period.
For more detailed insights and data on mobile app performance, visit Sensor Tower.